Sunday, August 26, 2012

Adventure

Adventure

Concept and Storyline
A quest game based on castles, dragons, keys, sword, magnet and a chalice.

Goal
Find the chalice and return it to the castle.

Core Game Mechanic
Move your player up, down, left and right to explore the maze and collect and move items.

Challenge
Work out a path through the maze. Find the correct key so that you can open the corresponding castle gate. Avoid the dragons protecting the keys. Use the magnet to put the key and the dragon in a tactically suitable position. Kill the dragons with the sword.
 
Overall Impression
Game although simple graphically was enjoyable to play. Most enjoyment came from figuring out the puzzle and completing the quest.

My Rating
5 out of 10 stars.

Analysis of the 4 Elements of Game Design
  1. Mechanics - You move your character around using the 4 arrow keys. Your movement is restricted by walls and gates. Dragons will attack your character so you must avoid at all costs. You can pickup the sword, keys, the magnet and the chalice but you can only carry one item at a time.
  2. Story - You must complete each stage in sequence otherwise you cannot get through the locked castle gates. In the first stage your must get the gold key to open the gate of the gold castle. You can use the magnet to help you accomplish this. You must get through the gold castle gate in order to get the sword. You need the sword to kill the gold dragon that pursues you, the green dragon protecting the black key and the red dragon protecting the chalice. Once you get the chalice you can return it to the gold castle and complete the quest.
  3. Aesthetics - Graphical representations of dragons, keys, castles, sword, magnet, and chalice help complete the story.
  4. Technology - The interaction of picking up items and running and fighting with the dragons and the grahical representation of the objects especially the mazes in the story is provided by the computer system. The sequence of events in the story is also maintained by the computer system.

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